GAME BY:
ADAM KAMINSKI
EXPANSION BY
PAWEL SAMBORSKI
GAME MANUAL
NEMESIS
CARNOMORPHS
GAME ELEMENTS
2. GAME ELEMENTS
COMPONENTS
SETUP
GAME INTRODUCTION
4. MUTATIONS
MUTATIONS CARDS
CHARACTER
MUTATION ACTION
CONTAMINATION CARDS
5. CARNOMORPH RULES
CARNOMORPH SYMBOLS
INTRUDER ATTACK
CARNOMORPH INJURIES AND DEATH
CARNOMORPH ADAPTATIONS
6. GAMEPLAY RULES
ENCOUNTERS
EVENT PHASE
7. CONTAMINATION CHECK
AT THE END OF THE GAME
COMPONENTS
1 Carnomorph board
5 Help card IP
8 Red Metagorger tokens
2 Blue Metagorger tokens ID
1 Fleshbeast token
4 Intruder Carcass tokens
20 Carnomorph Attack cards
20 Event cards SO
12 Character Mutation cards
8 Carnomorph Adaptation cards
When using this expansion, consider the terms Intruder and Carnomorph as being equivalent..
Setup
1]
Place the board on the table. Use the basic side of the board.
Note: The basic side of the board is marked by a red arrow icon in its upper left corner.2]
Shuffle all Room tiles “2” without looking at their fronts and randomly place (face down) one Room tile “2” on each of the Room slots marked with a “2” on the board.
Put all remaining Room tiles “2” back in the box.
Note: You will not use all available Room tiles “2” each game, as there are more tiles than slots on the board. Players never know exactly which Rooms are on the ship.
Note: When putting any components back in the box, avoid looking at their contents.3]
Then, use the same method to place all Room tiles “1” on the Room slots marked with a “1”.4]
Take the Exploration tokens, shuffle them (without looking at their fronts), and place one token at random (face down) on each Room tile.5]
Take the Coordinates cards and place one randomly (face down) on its space next to the Cockpit.6]
Place 1 Status marker on the “B” space on the Destination. Track. This is the Destination marker.
7]
Take the corresponding number of randomly chosen Escape Pod tokens:
– 1-2 players: 2 Escape Pods.
– 3-4 players: 3 Escape Pods.
– 5 players: 4 Escape Pods.
Place the lowest-numbered Escape Pod in Section “A”, then place the next (in numerical order) Escape Pod in Section “B”.
Place the other Escape Pods, alternating between “A” and “B”.
Escape Pod tokens should be placed with their “Locked” side face up.
8]
Take both Engine tokens marked with the number “1”
(1 Damaged and 1 Working) and shuffle them face down. Place them on the corresponding Engine “1” slot on the board, one atop the other, and face down. The top Engine token indicates the true status of the Engine.
Repeat this step for Engine tokens “2” and “3”.
Important: Make sure that the players do not see the fronts of the 1 Butcher miniature tokens, so that they will not know if the Engines are working or not.
9]
Take the Carnomorph board, put it next to the board, and place it in the corresponding slots:
– 8 Egg tokens
– 3 random Carnomorph Adaptation cards. They are placed face down.
Take 1 miniature of the following Carnomorph types: Shambler, Fleshbeast, and Butcher, and place them on their corresponding Adaptations.
This is your Inventory, the place where you store all your nonHeavy Items, so you know what you have, while the other players may only guess.
These miniatures will be placed on the board when you encounter their type for the first time in the game, revealing the corresponding Adaptation.16]
Remove from both Objective Decks (Corporate and Personal) all cards showing a number of players higher than the number of players taking part in the game.10]
Shuffle these two decks individually and deal each player with 1 card from the Corporate Objectives deck and 1 card from the Personal Objectives deck. Each player must keep the contents of their Objective cards hidden from the other players!10]
Take the Intruder bag and put the following Intruder tokens inside:
– 1 Blank
– 2 blue Metagorgers
– 2 red Metagorgers.
Put all remaining Objective cards back in the box.
When any of the Characters encounter an Intruder for the first time, you will have to choose one of the two Objectives you want to complete during the game.
Hint: There’s a good reason why the players receive their Objectives before Character drafts! Knowing your Objective, you can pick a Character that has the best chance to fulfill
it.
Then, add 1 additional red Metagorger token for each player taking part in the game.17]
Shuffle all the Character draft cards. The players choose their Characters in the following order: Player 1 takes 2 random Character draft cards, reveals them, chooses 1 and shuffles the other back into the Character draft deck. Next, Player 2 chooses their Character the same way, then Player 3, etc.
A player may only control the Character whose card they have chosen during the draft.11]
Shuffle and place the following decks face down next to the board: 3 Items [each with its own color], Carnomorph Event, Carnomorph Attack, Contamination, Character Mutation, and Serious Wound decks.
Place the Craft Item deck next to the 3 Item decks.
Place the Scanner next to the Contamination deck.
After the draft, all remaining Character draft cards are back in the box, as they will no longer be used.12]
Place the other markers, tokens, and dice next to the board:
– Fire markers
– Malfunction markers
– Noisemakers
– Ammo / Injury markers
– Status markers (used as Light Wounds / Slime / Signal / Self-Destruct / Time / Destination markers)
– Door tokens
– Red Character Corpse tokens
– 2 Combat dice
– 2 Noise dice
– First Player token18]
Each player takes the following components:
A) The Character board of the Character chosen during the draft.
B) The miniature of their Character and places it in the Hibernatorium.
Place your Character miniature in a colored plastic ring.13]
Place 1 Status marker on the green space of the Time
Track. This is the Time marker.
C) The Action cards deck of their Character, shuffles it and places it on the left side of their Character board, face down.
D) The Starting Item card (Weapon) of their Character and place it in one of the two Hand slots on their Character board. Afterward, place a number of Ammo markers equal to that Weapon’s Ammo capacity on the Weapon card.
E) The 2 Quest Items of their Character and places them, horizontal side up, next to their Character board. Those items are NOT active at the start of the game, but players can perform mini-quests to unlock them during the game.14]
Take as many Help Cards as there are players and deal one to each player at random. These cards determine the order of choosing Characters (Step 17). If there are 3 players, take the cards with the numbers 1-3, if there are 4 players, take cards 1-4, etc.
The number is shown on the Help Card and Inventory is the
Player Number – it’s not only important for choosing Character, but also for some Objectives.
Take all remaining Character boards and put them back in the box.
They will not be used during this game.19]
Player 1 gets the First Player token.
Put all remaining Help cards back in the box.15]
Each player gets 1 plastic Inventory Cardholder with the same number as their Help card. It is used to keep your Item cards hidden during the game.
After that, change basic Help Cards for Carnomorph Help This is your Inventory, the place where you store all your nonHeavy Items, so you know what you have, while the other players may only guess.
These miniatures will be placed on the board when you encounter their type for the first time in the game, revealing the corresponding Adaptation.16]
Remove from both Objective Decks (Corporate and Personal) all cards showing a number of players higher than the number of players taking part in the game.
Shuffle these two decks individually and deal each player 1 card from the Corporate Objectives deck and 1 card from the Personal Objectives deck. Each player must keep the contents of their Objective cards hidden from the other players!10]
Take the Intruder bag and put the following Intruder tokens inside:
– 1 Blank
– 2 blue Metagorgers
– 2 red Metagorgers.
Put all remaining Objective cards back in the box.
When any of the Characters encounter an Intruder for the first time, you will have to choose one of the two Objectives you want to complete during the game.
Hint: There’s a good reason why the players receive their Objectives before Character drafts! Knowing your Objective, you can pick a character that has the best chance to fulfill it.
Then, add 1 additional red Metagorger token for each player taking part in the game.17]
Shuffle all the Character draft cards. The players choose their Characters in the following order: Player 1 takes 2 random Character draft cards, reveals them, chooses 1, and shuffles the other back into the Character draft deck. Next, Player 2 chooses their Character the same way, then Player 3, etc.
A player may only control the Character whose card they have chosen during the draft.11]
Shuffle and place the following decks face down next to the board: 3 Items [each with its own color], Carnomorph Event, Carnomorph Attack, Contamination, Character Mutation, and Serious Wound decks.
Place the Craft Item deck next to the 3 Item decks.
Place the Scanner next to the Contamination deck.
After the draft, all remaining Character draft cards are back in the box, as they will no longer be used.12]
Place the other markers, tokens, and dice next to the board:
– Fire markers
– Malfunction markers
– Noisemakers
– Ammo / Injury markers
– Status markers (used as Light Wounds / Slime / Signal / Self-Destruct / Time / Destination markers)
– Door tokens
– Red Character Corpse tokens
– 2 Combat dice
– 2 Noise dice
– First Player token18]
Each player takes the following components:
A) The Character board of the Character chosen during the draft.
B) The miniature of their Character and places in the Hibernatorium.
Place your Character miniature in a colored plastic ring.13]
Place 1 Status marker on the green space of the Time Track. This is the Time marker.
C) The Action cards deck of their Character, shuffles and places it on the left side of their Character board, face down.
D) The Starting Item card (Weapon) of their Character and place it in one of the two Hand slots on their Character board.
Afterward, place a number of Ammo markers equal to that Weapon’s Ammo capacity on the Weapon card.
E) The 2 Quest Items of their Character and places them, horizontal side up, next to their Character board. Those items are NOT active at the start of the game, but players can perform mini-quests to unlock them during the game.14]
Take as many Help Cards as there are players and deal one to each player at random. These cards determine the order of choosing Characters (Step 17). If there are 3 players, take the cards with the numbers 1-3, if there are 4 players, take cards 1-4, etc.
The number is shown on the Help Card and Inventory is the Player Number – it’s not only important for choosing Character, but also for some Objectives.
Take all remaining Character boards and put them back in the box.
They will not be used during this game.19]
Player 1 gets the First Player token.
Put all remaining Help cards back in the box.15]
Each player gets 1 plastic Inventory Cardholder with the same number as their Help card. It is used to keep your Item cards hidden during the game.
After that, change basic Help Cards for Carnomorph Help cards.20]
Place the blue Character Corpse token in the Hibernatorium. It represents the body of a poor sod lying in a pool of blood.
During the game, treat this token as a Character Corpse Object.
GAME INTRODUCTION
Everything happened because of a single cat.
It had to get on board during our rendezvous with the Adrastea science vessel, orbiting the DB-198 protoplanet. Soon after, we took samples from DB-198 and made our jump back with everyone tucked away safely in their stasis pods. Everyone, except the cat.
Even its nine lives couldn’t save it. As the ship accelerated up to 1000G, the poor critter turned into a four-kilogram projectile that smashed several sample canisters and turned into a thin layer of protein soup on the bulkhead door. Nothing too bad, right? Well, it turns out something weird was hidden in the damaged samples. A voracious, parasitic form of XNA that could attach itself to If a player should get a Mutation card when they already have one, many different genetic molecules, including DNA, and nothing happens. Mutation Action rewrites them to grow carrier organisms. This strange virus recombined the cat’s remains. Then, it went through all the biomass in our kitchen supplies. Finally, it found us, locked away in our stasis pods; pieces of canned flesh waiting to be opened.
Soon, all hell broke loose. We tried to fight these things, but the more we bled and the more of us died, the stronger and larger they became. The last of us now plan to destroy the ship, but the road to the control room is blocked by the original carrier, now a lumbering hulk of flesh that still has a disfigured cat’s head. I volunteered to fight it with a jerry-rigged flamethrower. I know it’s irrational, but this damn animal has to pay for everything that happened to my crew!
Carnomorphs is a race of quickly adapting monsters that eat everything on their way – it doesn’t matter if those are crew members, bodies, or even their own specimens. The play with Carnomorphs is more challenging than with Intruders – if any player wants to survive this fierce race between achieving objectives and Carnomorphs adaptation, they should consider cooperating a little bit more with others. And, of course, wait for the perfect moment to backstab them.
MUTATIONS
In the Carnomorphs expansion, Characters may Mutate – it is indicated by drawing a Character Mutation card. Players also gather Mutation markers on their Character boards.
Everything happened because of a single cat.
NOTE: When using the Carnomorphs expansion, players never put any Intruder miniature on their Character board. The space reserved for the Larva in the Nemesis base game is only used to gather Mutation markers.
Character Mutation cards
Character Mutation cards are cards representing genetic changes occurring in the character’s metabolism after being exposed to Carnomorphs. Every time a player is instructed to draw a Mutation card, they draw 2 cards, pick 1, and reshuffle another one back into the Mutation cards deck. When a player gets a Mutation card, they put it face down next to their Character board. It remains hidden from the other players until they use their Mutation Action for the first time. Even its nine lives couldn’t save it. As the ship accelerated up to 1000G, the poor critter turned into a four-kilogram projectile that smashed several sample canisters and turned into a thin layer of protein soup on the bulkhead door. Nothing too bad, right? Well, it turns out something weird was hidden in the damaged samples. A voracious, parasitic form of XNA that could attach itself to If a player should get a Mutation card when they already have one, many different genetic molecules, including DNA, and nothing happens
MUTATION ACTION
In order to execute a Mutation Action, a player needs to Scan a chosen Contamination card from their Hand and place 1 Mutation marker on their Character board (regardless of the result of the Scan). Each Mutation card has two possible Action effects. If the Contamination card is INFECTED, it goes to the Action Dis-card pile and the player performs the INFECTED Action effect. If the Contamination card is NOT INFECTED, the player discards it from their deck, draws a new Contamination card, and puts it on top of their Action discard pile. Then. they perform the NOT INFECTED Action effect. The first time a Mutation Action is used, the Character Mutation card is flipped face-up and becomes visible to everyone.
NOTE: The characters can’t be sure of how they will react when confronted with this strange metabolic change.
MUTATION MARKERS
Mutation markers are represented by Ammo/Injury markers. Anytime a player is instructed to get Mutation Marker:
• If the player doesn’t have a Mutation card, they get one instead of a Mutation marker (they draw 2 Mutation cards, choose 1 and discard the other) (for more details see Character Mutation card section nb,-
• If the player has a Mutation card they place a Mutation marker on their Character board, in the space reserved for the Larva in the base game (the place where your Character miniature is pictured). When a player gets their 4th Mutation marker. their Character dies immediately. Put a Shambler miniature and a Character Corpse in the Room they died in. There is no way of removing Mutation markers during the game, but it’s possible to get rid of the Mutation card. using Surgery or the Antidote item. Mutation markers remain on the Character board until the end of the game, even if the player manages to remove their Mutation card.
CONTAMINATION CARDS
When any player gets an INFECTED result when Scanning a Contamination card as a result of performing Rest or Shower Room/Canteen actions, they get a Mutation marker instead of a Larva miniature. Remember that if they don’t have any Mutation card yet, they draw one instead of getting the marker. All other rules concerning Contamination cards are the same as in the Nemesis base game.
CARNOMORPH RULES
CARNOMORPH SYMBOLS
– during the game, when asked to add Metagorger tokens to the Intruder bag, always add Red Meta-gorger tokens instead of blue if they are available.
The Butcher is an exceptionally huge Carno-morph abomination. There is a rule exception to represent this: The Butcher cannot fit into any Technical Corridors entrance. If it should move into Technical Corridors, it stays in the Room instead.
NOTE: there is 110 counterpart for Larvae in the Carnomorphs expansion!
INTRUDER ATTACK
METAGORGER ATTACK
Instead of drawing an Attack card and checking its results, a Character attacked by a Metagorger gets a Character Mutation card, and a Contamination card and suffers 1 Light Wound. Add a Shambler token to the Intruder bag, and then remove the Meta-gorger miniature from the board.
If a Character already has a Mutation card, they only get a Contamination card and 1 Light Wound. However. the Shambler token is still added to the Intruder bag.
All other rules concerning Intruder Attacks are the same as in the Nemesis base game.
CARNOMORPH ADAPTATIONS
Carnomorph Adaptation cards replace Intruder Weaknesses. However. these cards strengthen the Carnomorphs instead of weakening them. Each time a new Carnomorph type appears on the Board, take the corresponding Carnomorph miniature from the Car-endomorph Board and reveal the appropriate Adaptation card. Example: The first Shambler miniature onboard reveals the Shambler Adaptation card: the one that can be discarded by analyzing a Character’s Corpse.
Characters may use the Laboratory to analyze Objects (Char-acter Corpse/Intruder Carcass/Intruder Eggs) and discard Carnomorph Adaptations from the game. provided that the corresponding Adaptation is revealed and its miniature was removed from the card.
GAMEPLAY RULES
ENCOUNTERS
In the Carnornorphs Expansion, there is one slight change to the Encounter section:
BLANK TOKEN — Place a Noise marker In each Corridor connected to the Room where the Encounter took place. If the Blank token was the last token in the Intruder bag, add 1 Metagorger token to the Intruder bag.
All other Encounter rules are the same as in the Nemesis base game. REMINDER: During the game, when asked to add Metagorger to-kens to the Intruder bag, always add Red Metagorger tokens (if they are available) instead of Blue ones.
EVENTS PHASE
- TIME TRACK The Time marker is moved 1 space to the right on the Time track. If the Self-Destruct Sequence has been activated, its marker is also moved 1 space to the right on its track.
- INTRUDER ATTACK STEP — FEEDING Feeding — This new mechanic makes Carnomorphs grow bigger and stronger. Each Carnomorph in Combat with a Character attacks them. (If the Voracious Adaptation has been revealed. Carnomorphs Feed before they attack). When not in Combat. a Carnomorph Feeds whenever it is in the same Room as any Heavy Object (Character Corpse/Intruder Carcass/Intruder Egg) and/or a Metagorger. If there is more than one Carnomorph in the same Room, resolve Feeding according to the following priority order: Butcher > Fleshbeast > Shambler > Metagorger
Feeding is resolved by following the steps below:
1) Heal: remove all Injury markers from the Feeding Carno-morph.
2) Evolve: replace its miniature with a Carnomorph miniature of the next level:
• a Metagorger becomes a Shambler
• a Shambler becomes a Fleshbeast
• a Fleshbeast becomes a Butcher
NOTE: A killed Butcher can never come back into play. In such a case, when a Fleshbeast Feeds, just remove all its Injury markers.
NOTE: The Butcher cannot evolve anymore. If it Feeds, just remove all its Injury markers.
3) Eat: remove the Heavy Object/Metagorger miniature from the Room. If there are more than one Heavy object and/or Metagorger according to the following priority order: Red Character Corpse > Intruder Egg > Intruder Carcass > Metagorger > Blue Character Corpse IMPORTANT: In this game mode, the Blue Character Corpse can disappear, making one Objective impossible to fulfill.
When a Carnomorph is about to Feed if there are no miniatures of the next level available. it cannot evolve. Just remove all its Injury markers and the Heavy object/Metagorger from the Room.
NOTE: if there are still Eggs on the Carnomorph board. each Carno-morph in the Nest Room will consume one of them during the Intruder Attack step.
All other rules that apply during the Intruder Attack step are the same as in the Nemesis base game.
Here are a few examples that show how Feeding works.
SHORT EXAMPLE 1
Two Metagorgers are in a Room without Characters. During the Intruder Attack step remove both miniatures and place a Shambler miniature in the Room.
DETAILED EXAMPLE 1
Two Metagorgers are in a Room without Characters. During the Intruder Attack step, one of them Feeds on the other one, allowing it to remove its Injury markers. Then, one of the Metagorger miniatures is replaced with a Shambler miniature. Finally, the second Metagorger miniature is removed from the board.
SHORT EXAMPLE 2
One Fleshbeast and one Metagorger are in the Nest. There are also 6 egg tokens on the Carnomorph board. During the Intruder Attack step, remove both miniatures and put the Butcher and 1 Shambler miniature in their place. Then, remove 2 egg tokens from the Carnomorph board.
DETAILED EXAMPLE 2
One Fleshbeast and one Metagorger are in the Nest. There are also 6 egg tokens on the Carnomorph board. During the Intruder Attack step, the Fleshbeast Feeds first, allowing it to remove all its Injury markers. Then, the Flesh-beast miniature is replaced with the Butcher miniature.
1 Egg is discarded from the Carnomorph board. Finally, the Metagorger Feeds: remove all its Injury markers, replace its miniature with a Shambler miniature, and re-move 1 Egg from the Carnomorph board.
SHORT EXAMPLE 3
One Shambler, one Metagorger, one Intruder Carcass, and one Character Corpse are in the same room. Re-move the Metagorger and Shambler miniatures along with all their Injury markers. Place a Shambler and Fleshbeast miniatures in their place.
DETAILED EXAMPLE 3
One Shambler, one Metagorger, one Intruder Carcass, and one Character Corpse are in the same room. During the Intruder Attack step, the Shambler Feeds first on the Character Corpse: remove all its Injury markers, replace its miniature with a Fleshbeast miniature and remove the Character Corpse from the board. Then the Metagorger Feeds on the Intruder Carcass: it removes all its Injury markers, its miniature is replaced with a Shambler miniature and the Intruder Carcass is removed from the board. - FIRE DAMAGE Each Carnomorph in the same Room as a Fire marker suffers 1 Injury.
- RESOLVE EVENT CARD Draw and resolve 1 Event card. NOTE: remember that the Butcher cannot use any Technical Corridors entrance.
- INTRUDER BAG DEVELOPMENT Draw 1 Intruder token from the Intruder bag. The effect depends on the drawn token:
BLUE METAGORGER — All players perform ( fee,! a Noise roll in order, except if their Character is al-•—__” ready in Combat with an Intruder. Remove this token from the Intruder bag and add 1 Metago-rger token to the Intruder bag.
NOTE: Each time game requires you to put a Metagorger token into the Intruder bag (eg. when Metagorger moves into the Technical Corridors), you have to put a Red Metagorger token first! Only when you run out of Red Metagorger tokens you may put Blue Metagorger tokens into the Intruder bag!RED METAGORGER — Place a Metagorger miniature in each Room already containing a Metagorger (Th (even in Combat) and/or a Heavy Object (even if that Object is in a Character’s Hands!). If the Nest is explored and not destroyed, also place one Metagorger there. Return the Red Metagorger token to the bag.
NOTE: Metagorgers placed this way are NOT drawn from the Intruder bag and won’t perform a Surprise Attack! The number of tokens in the bag does not change.
If the first Carnomorph that comes into play appears on the board because of a Bag Development effect all players must choose 1 of their Objective cards and remove the other face down.SHAMBLER
— Return the Shambler token to the CI’) bag. All players perform a Noise roll in order. except if their Character is already in Combat with an Intruder.FLESHBEAST
— Return the Fleshbeast token to the P.:, bag. All players perform a Noise roll in order. except if their Character is already in Combat with an Intruder. –BUTCHER
— Place the Butcher miniature in a Room containing a Character with a Slime marker and resolve an Encounter. If there are more than one Character with a Slime marker, the one with the fewest cards in hand is affected. In case of tie, use the Character order. If there is no Character with a Slime marker. the Butcher appears in the Room containing the first player. Remove the Butcher token from the bag.
BLANK
— Remove from the Board all Shamblers who are not in a Room with any Character. Put their respective tokens into the Intruder Bag. Add 1 Metagorger to the Intruder bag. Then all players perform a Noise roll in order, except if their Character is already in Combat with an Intruder. Return the Blank token to the bag.
CONTAMINATION CHECK AT THE END OF THE GAME
Each alive Character (either asleep In the Hibernatorium or evacuated In an Escape Pod) checks their Contamination cards. If there is a Mutation card next to the Characters Board, the player skips step A and resolve step B.
A) The player Scans all the Contamination cards in their Action deck, Discard pile, and Hand. If there is at least 1 “IN-FECTED’ card, the player gets a Mutation card.
B) If the player has a Mutation card next to their Character’s Board, that player shuffles all their cards (both Action and Contamination) to create a new Action deck, then draws the 4 top cards. For each Contamination card drawn this way, Character gets 1 Mutation marker. If a Character has 4 Mutation markers, they die. Otherwise, they are lucky to survive.
CREDITS
NEMESIS GAME DESIGN: Adam Kwapiriski
CARNOMORPHS EXPANSION DESIGN: Paw& Samborski. Adam Kwapiriski
DEVELOPMENT & TESTS: Pawel Samborski. Lukasz Krawiec, Krzysztof Belczyk, Bartfomiej Kalisz, Jan Truchanowicz, Mina+
Lach RULEBOOK: Lukasz Krawiec, Bartlomiej Kalisz
ILLUSTRATIONS: Lukasz Jaskolski, Michal Salata, Ewa Labak, Patryk 4draszek, Andrzej Poltoranos. Anna Myrcha, Jakub Mathia, Marcin Basta
GRAPHIC DESIGN: Adrian Radziun, Andrzej POItoranos, Michal Oracz, Jgdrzej Cieslak
3D MODELS: Jgdrzej Chomicki, Piotr Gacek, Mateusz Modzelewski
ART DIRECTION: Marcin Swierkot
THANKS: Special thanks to Ken Cunningham and Jordan Luminais. Special thanks to all Kickstarter backers who helped us make this game a reality. Thank you to all people who joined us for blind tests in ArBar and played the game on Tabletop Simulator. Testers: Pawel Czochra, What Misztal, Martyna Machnica. Mateusz Gospodarczyk: all people who joined us for blind tests in ArBar and played the game on Tabletop Simulator
ENGLISH TRANSLATION: Pawel Samborski. Lukasz Krawiec
PROOFREADING: Herve Daubert with the invaluable help of our backers.
RULES SUMMARY
MUTATION MARKERS
When you put the 4th Mutation marker on your Character board, you die!
CHARACTER MUTATION CARDS
Mutation cards are hidden from other players until they are used for the first time.
Mutation Actions are activated by spending a Contamination card from the player’s hand and placing 1 Mutation marker on their Character board.
CARNOMORPH ADAPTATIONS
Reveal an Adaptation card when removing a Carnomorph miniature from the Adaptation card.
Remove a revealed Adaptation card from the game when analyzing an Object.
METAGORGER ATTACK
When attacked by a Metagorger. a Character gets 1 Mutation card 1 Contamination card and suffers 1 Light Wound. Remove the Metagorger from the board afterward and add 1 Shambler token to the Intruder bag.
NEST ROOM AND EGGS
Carnomorphs use Intruder Eggs for food. Carnomorphs Feed on the Eggs in the nests and might even destroy the Nest themselves. However, keep in mind this comes with a high cost because if you let them do so, you will have to face a horde of grown-up, bloodthirsty beasts.
OBJECTIVES INTERPRETATION
EXTREME FIELD BIOLOGY: At least 2 Carnomorph Adaptations must be discarded.
THE GREAT HUNT: Send the Signal AND the Butcher must be killed.
AB OVO: Intruder Egg Adaptation must be discarded.
NECROSCOPY: Send the Signal AND Intruder Carcass Adaptation must be discarded.
REMEMBER THAT THE BLUE CHARACTER CORPSE CAN DISAPPEAR DURING THAT GAME!
FEEDING
If a Carnomorph is not in Combat and in a Room containing a Heavy Object and/or Metagorger:
The Carnomorphs in the Room Feed according to the following priority order: 1 ) Butcher 2) Fleshbeast 3) Shambler 4) Metagorger
• Remove all Injury markers from the affected Carnomorph.
• Replace the affected Carnomorph’s miniature with one of the next levels. The affected Carnomorph Feeds according to the following priority order:
1 ) Red Character Corpse 2) Intruder Egg 3) Intruder Carcass 4) Metagorger 5) Blue Character Corpse
• The Heavy Object/Metagorger affected by the Feeding is re-moved from the board.
Repeat these steps for each Carnomorph not in Combat, in Room with a Heavy Object, and/or Metagorger. Remember that a Metagorger may Feed on another Metago-rger!
FIRST ENCOUNTER
Remember that a Metagorger that successfully performs a Surprise attack is treated as an Encounter (even though it disappears from the board instantly), so players normally have to choose the Objective they keep.
“INTRUDER” WORD INTERPRETATION
Many cards and rules from the Nemesis base game refer to the Intruder term. When using this expansion, consider the terms Intruder and Carnomorph as being equivalent.